/* auto-generated; do not edit */

#include "crypto_encode.h"
#include "crypto_int16.h"
#include "crypto_uint16.h"
#include "crypto_uint32.h"
#define int16 crypto_int16
#define uint16 crypto_uint16
#define uint32 crypto_uint32

void crypto_encode(unsigned char *out,const void *v)
{
  const int16 *R0 = v;
  /* XXX: caller could overlap R with input */
  uint16 R[381];
  long i;
  uint16 r0,r1;
  uint32 r2;
  
  for (i = 0;i < 380;++i) {
    r0 = (((R0[2*i]+2295)&16383)*10923)>>15;
    r1 = (((R0[2*i+1]+2295)&16383)*10923)>>15;
    r2 = r0+r1*(uint32)1531;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  R[380] = (((R0[760]+2295)&16383)*10923)>>15;
  
  for (i = 0;i < 190;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)9157;
    *out++ = r2; r2 >>= 8;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  R[190] = R[380];
  
  for (i = 0;i < 95;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)1280;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  R[95] = R[190];
  
  for (i = 0;i < 48;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)6400;
    *out++ = r2; r2 >>= 8;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  
  for (i = 0;i < 24;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)625;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  
  for (i = 0;i < 12;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)1526;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  
  for (i = 0;i < 6;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)9097;
    *out++ = r2; r2 >>= 8;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  
  for (i = 0;i < 3;++i) {
    r0 = R[2*i];
    r1 = R[2*i+1];
    r2 = r0+r1*(uint32)1263;
    *out++ = r2; r2 >>= 8;
    R[i] = r2;
  }
  
  r0 = R[0];
  r1 = R[1];
  r2 = r0+r1*(uint32)6232;
  *out++ = r2; r2 >>= 8;
  *out++ = r2; r2 >>= 8;
  R[0] = r2;
  R[1] = R[2];
  
  r0 = R[0];
  r1 = R[1];
  r2 = r0+r1*(uint32)593;
  *out++ = r2; r2 >>= 8;
  R[0] = r2;
  
  r0 = R[0];
  *out++ = r0; r0 >>= 8;
  *out++ = r0; r0 >>= 8;
}